The Design Thinking Playbook Read online




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  Published by John Wiley & Sons, Inc., Hoboken, New Jersey.

  Published simultaneously in Canada.

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  Library of Congress Cataloging-in-Publication Data

  Names: Lewrick, Michael, author. | Link, Patrick, 1968- author. | Leifer,

  Larry J., author.

  Title: The design thinking playbook : mindful digital transformation of teams, products, services,

  businesses and ecosystems / by Michael Lewrick, Patrick Link, Larry Leifer.

  Description: Hoboken : Wiley, [2018] | Includes bibliographical references and index. |

  Identifiers: LCCN 2018011184 (print) | ISBN 9781119467472 (pbk.)

  Subjects: LCSH: Creative ability in technology. | Creative ability in business. | Creative thinking. |

  Industrial management–Technological innovations. | Technological innovations.

  Classification: LCC T49.5 .L49 2018 (print) | DDC 658.4/094–dc23

  LC record available at https://lccn.loc.gov/2018011184

  ISBN 978-1-119-46747-2 (pbk)

  ISBN 978-1-119-46748-9 (ebk)

  ISBN 978-1-119-46749-6 (ebk)

  ISBN 978-1-119-46750-2 (ebk)

  Design and layout: Nadia Langensand

  Cover design and visualization: Nadia Langensand

  CONTENT

  The Tetris blocks will guide you through The Design Thinking Playbook. We start with a better understanding of the individual phases of the design thinking cycle. In the thematic block of “Transform,” we discuss the best ways to shape framework conditions and how strategic foresight helps us to create greater visions. The last part, “Design the Future,” focuses on the design criteria in digitization, the design of ecosystems and the convergence of systems thinking and design thinking, and the options of how to combine data analytics and design thinking.

  Foreword

  Introduction

  1. Understand Design Thinking 1.1 What needs are addressed in the Playbook?

  1.2 Why is process awareness key?

  1.3 How to get a good problem statement

  1.4 How to discover user needs

  1.5 How to build empathy with the user

  1.6 How to find the right focus

  1.7 How to generate ideas

  1.8 How to structure and select ideas

  1.9 How to create a good prototype

  1.10 How to test efficiently

  2. Transform Organizations 2.1 How to design a creative space and environment

  2.2 What are the benefits of interdisciplinary teams?

  2.3 How to visualize ideas and stories

  2.4 How to design a good story

  2.5 How to trigger change as a facilitator

  2.6 How to prepare the organization for a new mindset

  2.7 Why strategic foresight becomes a key capability

  3. Design The Future 3.1 Why systems thinking helps to understand complexity

  3.2 How to apply lean business model thinking

  3.3 Why business ecosystem design becomes the ultimate lever

  3.4 How to bring it home

  3.5 Why some design criteria will change in the digital paradigm

  3.6 How to kick-start digital transformation

  3.7 How artificial intelligence creates a personalized customer experience

  3.8 How to combine design thinking and data analytics to spur agility

  Closing words

  Authors

  Sources

  Index

  EULA

  Keep up the design thinking mindset and start hunting for the next big opportunity!

  Foreword

  Prof. Larry Leifer

  - Professor of Mechanical Engineering Design, Stanford University

  - Founding Director, Stanford Center for Design Research

  - Founding Director, Hasso Plattner Design Thinking Research Program at Stanford

  I am quite delighted with this collection of factors of success in design thinking. My special thanks go to Michael Lewrick and Patrick Link. I also want to thank Nadia Langensand, who is responsible for the artistic implementation. As an interdisciplinary team, we were able to put together a fantastic book.

  I want to express my gratitude as well to all the experts who shared their knowledge with us and contributed to reflections on the subject matter. The book that emerged is not only one on design thinking but also an exciting essay with deep insights into the application of design thinking beyond the digital context. This Playbook is entertaining and motivates readers to do it, not just think about it.

  The book stimulates and helps readers

  to put well-known and new tools in the right context of the application;

  to reflect on the entire scope of design thinking;

  to direct the necessary mindfulness to the personas of Peter, Lilly, and Marc;

  to accept the challenges of digitization in which new design criteria in the human–machine relationship, for instance, are increasingly gaining in importance; and

  to set an inspiring framework in order to enshrine design thinking even more strongly in our companies and generate radical innovations.

  I’m delighted in particular that this book contains contributions from experts from actual practice as well as from the academic world. A few years ago, the idea took shape that a stronger networking of the design thinking actors should be achieved. This Playbook and the communication in the Design Thinking Playbook (DTP) community today act as
a stimulus for an open exchange of ideas and materially contribute to enshrining design thinking and new mindsets in companies.

  Design thinking is currently experiencing a surge of interest because it is a pivotal tool for initiating digital transformation. We have seen how banks use it to shape the “era of de-banking” and how start-ups have created new markets with business ecosystem design.

  At the ME310, which has become somewhat of a legend by now, I frequently have the honor of welcoming corporate partners from different industries from all over the world, who work out exciting design challenges with our local and international student teams.

  Have fun reading!

  Larry Leifer

  Introduction

  Where will the next major market opportunities emerge?

  The hunt for the next big market opportunity is ever present. Most of us are ambitious company founders and good employees, managers, product designers, lecturers, or even professors. We all had cool business ideas at one time, such as the vision to build a revolutionary social network 3.0 that would outshine Facebook, to establish a health care system that suggests the best possible treatment option to patients and gives us health data sovereignty, and many more ideas.

  It’s people like us who develop new ideas with great energy and tireless commitment, our heads filled with visions. To succeed, we usually need a (customer) need; an interdisciplinary team; the right mindset; and the necessary leeway for experimentation, creativity, and the courage to question what exists.

  Across all sectors, it has become increasingly important to identify future market opportunities and enable the people inside organizations to work with agility and live creatively. Today’s planning and management paradigms are frequently not sufficient to respond appropriately to changes in the environment. Moreover, many companies have banned creativity in favor of operational excellence and management-by-objectives.

  The old management paradigms must therefore be dissolved. But they will dissolve only when we allow new forms of collaboration, apply different mindsets, and create more room to develop and find solutions.

  What are the three things that are important to us?

  1) Keep your personality!

  “No one needs to mutate into Karl Lagerfeld just because we have

  creativity and room for development at our disposal!”

  Because we are people with different personalities, it is vital we remain who we are today and continue to trust our experience and intentions in order to implement what we have gotten off the ground so far. And if there is one thing we have learned from Tetris, it is the fact we too often try to fit in somewhere—with the unfortunate consequence that we then disappear!

  2) Love it, change it, or leave it!

  “Use the concepts and tips that you like

  and adapt them to your needs.”

  We decide on our own which mindset fits our organization, and whether we like the expert tips in this book or find them absurd and want to change them or adapt them to our situation. It would be a shame if all organizations were a clone of Google, Spotify, or Uber. Each company has its own identity and values. Even in Tetris, we have the possibility of turning things around at the last second so we’re successful in the end.

  3) Don’t do it alone!

  “Get the necessary skills, technologies, and attitudes on your teams to be successful and think in business ecosystems.”

  We cannot develop products today with the mindset, design criteria, and needs from the past. Both users’ needs and the way we work together have changed, and we must have the necessary freedom and the skills to develop products and services, business models, and business ecosystems with agility in a digitized world. If we do not transform our organization, failed growth initiatives will pile up.

  What should you expect?

  The Design Thinking Playbook will help you in the design of your transition to a new management paradigm. We all know such transitions from our customers’ needs. Let’s take as an example the transition from analog telephony to the smartphone all the way to a mindphone. While in the 1980s we only occasionally needed to take work calls at home, today we need to be reachable everywhere and anytime. In the future, we might want to control simple communications directly through our thoughts in order to eliminate the inefficient manual-entry smartphone interface. Successful companies have also created business ecosystems in which they closely integrate customers, suppliers, developers, and hardware manufacturers.

  In this Playbook, we make the world of design thinking palpable—and we want to see you a little happier at the end! Because design thinking also creates happiness. And when you as readers are happy, we have been successful!

  What was the biggest challenge?

  “Do you actually know the needs of your readers

  for whom you’re writing the book?”

  (Source: Direct quote from the first meeting of the editors and contributors of the Playbook)

  Although we could very well picture ourselves as potential readers of such a playbook, we complied with the wish expressed in the question. In the design thinking style, we first determined the customer needs, created various personas, and developed much empathy for the work of our colleagues in order to establish a solid basis. Thus The Design Thinking Playbook is the first design thinking book that lives the mindset from the first to last page!

  Because there is already a lot of design thinking literature on the market, we felt the need to show how design thinking is used optimally. We also want to help you professionalize your design thinking skills. And because the world does not stand still, we reflected on the digital paradigm and combined design thinking with other mindsets with the aim of becoming better and more innovative in a digitized world.

  Enough of our introduction. Let’s focus on what’s essential—the specific and practical application of design thinking and expert tips. We tried to formulate the tips as comprehensible activities and ways of working. The “How might we . . .” instructions provided are supposed to be no more than indications for how we can proceed. Design thinking is not a structured process! We adapt the mindset and the approach to the particular situation.

  1. UNDERSTAND DESIGN THINKING

  1.1 What needs are addressed in the Playbook?

  As described in the Introduction, we wanted to write a book for all those interested in innovation, for movers and shakers as well as entrepreneurs who design digital and physical products, services, business models, and business ecosystems as part of their work. Regarding our three personas, we were able to identify three very different kinds of users who apply design thinking in their day-to-day activities. One thing the three have in common, though: All three of them want to create something new in a rapidly changing world.

  Which brings us straight to our initial question:

  How can we learn more about a potential user and better uncover his or her hidden needs?

  In the individual chapters, we focus on the three personas of “Peter,” “Lilly,” and “Marc.” We hope this lets us address the needs of design thinking practitioners as best as possible.

  “Who is Peter?”

  Peter, 40 years old, works at a large Swiss information and communications technology (ICT) company. Peter came in contact with design thinking in the context of a company project four years ago. Peter was a product manager then. Searching for the next major market opportunity, he had already tried out quite a few things. For a while, Peter always wore red underwear on New Year’s Day, but it didn’t make him any luckier in terms of successful innovations. After this experience, he doubted at first whether design thinking was really something for him. It was hard for him to imagine that something useful could come out at the end of the described procedure. The approach seemed just a little esoteric to him.

  His attitude changed after he attended a number of co-creation and design thinking workshops with customers. He felt the momentum that can come into being when people with different background
s tackle complex problems together in the right environment. Paired with a good facilitator who provides work instructions in a targeted manner, any group can be empowered to create a new experience for a potential user. This positive experience prompted Peter to take on the role in such design thinking workshops as a facilitator.

  Owing to the workshop experience he had gotten and its successful implementation in projects, Peter was promoted not long ago. He now has the privilege of calling himself an “Innovation & Co-Creation Manager.”

  He is glad to meet like-minded spirits at events such as “Bits & Pretzels” in Munich or design thinking meetings in Nice, Prague, or Berlin where he can exchange thoughts and ideas with the who’s who among digitization evangelists.

  More about Peter: What is his background experience?

  Peter studied at the Technical University of Munich. After graduating, he held various positions in the telecommunications, IT, media, and entertainment industries. Five years ago, he decided to move from Munich to Switzerland. Its location and excellent infrastructure convinced him to make this daring change. There, Peter met his future wife, Priya. He has been happily married for two years. She works for Google at their corporate campus in Zurich. Priya is not allowed to talk much about the exciting topics she works on, although Peter would be quite intrigued by them.

  Both like to get involved with new technologies. Be it the smart watch, augmented reality, or using what the sharing economy has to offer, they try out everything the digital world comes out with. A few weeks ago, Peter had his dream of getting a Tesla come true. Now he is waiting for his car to be self-driving soon so he can enjoy the beautiful landscape while looking out the window. In his new role as Innovation & Co-Creation Manager, Peter now belongs among the “creative” ones. He has replaced his suits and leather shoes with Chucks.